AI Insights · Timothy · April 2024
Top 5 Puzzle and Riddle Games in Argentina: Q1 2024 Performance
Discover the performance trends of the top 5 puzzle and riddle games on a unified platform in Argentina during Q1 2024, based on data from Sensor Tower.
During the first quarter of 2024, the top 5 puzzle and riddle games in Argentina showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Help Me: Tricky Story by ABI Game Studio saw a significant early surge in weekly downloads, peaking at 75.8K in mid-January. However, downloads gradually declined to around 14.3K by mid-March. Weekly active users followed a similar trend, starting at 34.4K and reaching a high of 186.4K in late January before stabilizing around 137.9K by the end of March.
Brain Test: Tricky Puzzles from Unico Studio experienced steady weekly downloads, with a high of 35.1K in late January, though it declined to 21.8K by the end of March. Weekly revenue showed minor fluctuations, peaking at approximately $130 in early February. The game maintained a robust active user base, peaking at 210.8K in late January before slightly dropping to 164.3K by the quarter's end.
Thief Puzzle: to pass a level by TapNation had consistent weekly downloads, reaching a high of 32K in early January and then gradually decreasing to 16.9K by the end of March. Weekly active users reflected this trend, peaking at 101.9K in early January and declining to 74.4K by the quarter's close. Weekly revenue remained relatively stable with minor peaks, reaching up to $28 in late January.
Delete Puzzle: Brain Games from Zego Studio showed impressive growth in weekly downloads, starting at 1K in early January and peaking at 30.9K in late February. Active users also saw a significant rise, from 896 in early January to 76.9K by the end of March. This game did not report any weekly revenue during the quarter.
Freaky Stan: The Life Story by HYPERCELL had stable weekly downloads, peaking at 19.3K in mid-February before dropping to 8.7K by the end of March. Active users rose steadily, reaching 102.2K in late February, and then slightly decreased to 90.5K by the quarter’s end. The game reported minimal revenue, with a peak of $3 in early March.
For more detailed insights and data, visit Sensor Tower.